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The
Three Device System:
UseYourHead
is designed on the principle that more controllers are better
than fewer controllers. We all have keyboards and mice --
some of us even have specialized programmable controllers
as well. But no matter what you have, you still only have
two hands, and you'll lose reaction time moving them between
extra controllers -- time that might be the difference between
success and failure in your game!
With
UseYourHead, you can assign just about any keyboard command
you want to have easily accessible to your head motions. Duck
slightly to the sides to dive sideways in your game to avoid
enemy fire, raise your chin a little to "look" upward
to see that plane above you, or save that term paper you've
been working on all night automatically when your head drops
too far, in case you fall asleep. With full control of how
sensitive UseYourHead is, and ability to map to any keyboard
command, the possibilities are limited only by your imagination!
And
it's easy, too. Just start UseYourHead, choose or load the
commands and sensitivity you want, then start your other program
as usual. UseYourHead uses very little processor power (and
you can control how much it does, too!), so it won't make
your favorite games unplayable.
UseYourHead
Technology Tidbits
UseYourHead
tracks basic head motions (left, right, up, down), not rotational
head motions (twisting). A device requiring you to take your
eyes off the screen would be inappropriate for a PC gaming
environment.
UseYourHead
converts these head movements into user definable keystrokes.
In effect, it acts like a second keyboard. This simple implementation
allows it to work well with almost all existing games (virtually
any game that accepts keyboard input). Additionally, game
developers will be able to directly integrate support for
UseYourHead (through use of a DirectInput wrapper) to allow
a more continuous motion. Any game developers interested in
this are invited to contact us directly.
Imagine
your screen as a window into the virtual world -- as you try
to peer around a corner, the game smoothly shifts to give
you the correct perspective. Even more interesting, game developers
can use our tech to access more complicated gestures. For
instance, you could have a D&D-like game which allows for
the casting of spells. With our gesture recognition technology,
such a game could require players to make gestures directly
with their hands (Somatic spell components anyone?), with
better effects resulting from a better gesture performance.
UseYourHead
is purely "optical" -- the user is not required to attach
anything to their head. The software is able to track the
user's head solely with the output from a USB camera, so there
is no need to attach dots or sensors to their head, making
it a head tracking system which is unlike previous head tracking
products.
UseYourHead
isn't meant to replace the keyboard, mouse, or joystick. Instead
it gives you an additional and unobtrusive device to be used
in parallel with other input devices. It basically gives you
the effect of a third hand.

The technology for UseYourHead is based on Cybernet's Patent
Pending Gesture Recognition and Tracking technology. This
technology was originally developed through various military
and government Research and Development contracts with NASA,
ARMY Research Institute
and STRICOM. The
full gesture recognition system is capable of identifying
dynamic (such as waving) and static (such as thumbs up) gestures.
These gestures can be performed by any object including hands,
heads, feet, or other objects.
This
system has been used to create kiosks that are controlled
without any physical devices. You simply place your hand in
a specified area and it becomes the mouse, giving you the
ability to move and click with simple hand motions and gestures.
Additionally, we have integrated this system into virtual
reality simulators used to train soldiers in combat maneuvers.
These maneuvers include the generation of gestures for directing
other soldiers.
Cybernet's
gesture recognition system was originally developed on a FreeBSD
Unix platform, but was ported to Windows during the development
of UseYourHead.
UseYourHead
is Cybernet's first commercial product based on our gesture
recognition technology. We designed something simple, basic,
yet useful. We originally intended it almost entirely for
the first person shooter market, because we recognized that
the basic motions most people make when playing those games
is to weave, duck, or try to peer around corners, over ledges
-- i.e., head tracking. However, we soon realized that it
was useful for all kinds of other PC games as well. An important
aspect added for this product was getting it to work as fast
as possible with the relatively slow web cams and have it
be easily integrated into any Microsoft Windows game.
Cybernet
is already developing additional products based on this technology
and has plans for releasing these more powerful and exciting
products in the near future.
Please
contact us if you have any questions
or comments about UseYourHead, or the technology behind it.
System
Requirements
As
much as we'd like it to, UseYourHead doesn't work with every
platform, camera, and operating system out there. Right now,
here's what you need to run UseYourHead:
- A
computer running Windows 98 or ME.
- At
least a 333Mhz Pentium II processor or equivalent (though
we really recommend at least a 500Mhz one).
- A
USB PC camera with at least a 40 degree field of view and
Video for Windows compatibility (see our list and notes,
below).
- At
least 64 MB of RAM.
- 10
MB free hard drive space.
- A
CD-ROM -- unless you buy the download version!
- A
video card -- the better you have, the more it helps.
Camera Notes
UseYourHead
is compatible with any USB camera that supports Video for
Windows. While most USB cameras support this standard, a few
do not. Therefore we have provided a list of cameras that
we have verified to be compatible with UseYourHead and a short
list of those that are not currently compatible. This list
is not an endorsement of any particular camera, and cameras
not listed here (even non USB versions) may work just fine
with UseYourHead -- but we haven't tested them yet, so try
them at your own risk!
Cameras
verified to be compatible:
- 3Com
Home Connect USB camera
- AlphaCam
USB camera
- Creative
Labs USB camera
- Ezonics
(all USB versions)
- Hawking
Technology (all USB versions)
- IBM
(all USB versions)
- Intel
(all USB versions)
- Lego
Mindstorms Vision Command USB camera
- Logitech
(all USB versions)
- Phillips
(all USB versions)
- PineCam
Z100 SurfCam USB camera
Current
cameras with which we are not compatible:
- Kensington
brand cameras
- Kodak
brand cameras
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